@startuml
sprite $toll [48x48/16] {
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0000000008FFFF00000008FFFFFFFFFFFFFFFF8000000000
000000000019EF000000002AFFFFFFFFFFFF920000000000
00000000000004000000000015ACFFFFCA50000000000000
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}


!define MATERIAL_TOLL(_alias) ENTITY(rectangle,black,toll,_alias,MATERIAL TOLL)
!define MATERIAL_TOLL(_alias, _label) ENTITY(rectangle,black,toll,_label, _alias,MATERIAL TOLL)
!define MATERIAL_TOLL(_alias, _label, _shape) ENTITY(_shape,black,toll,_label, _alias,MATERIAL TOLL)
!define MATERIAL_TOLL(_alias, _label, _shape, _color) ENTITY(_shape,_color,toll,_label, _alias,MATERIAL TOLL)
skinparam folderBackgroundColor<<MATERIAL TOLL>> White
@enduml